![]() ![]() I didn't want bright and flashy this isn't an amusement park. I wanted stately, reserved lighting that was just enough to see by at night and to tastefully accentuate different parts of the tower. and so that's what I tried to create.īy this time, the spawn tower was shaping up to look quite temple-like. How do you pour water when kneeling, particularly if you are a statue of classic nature? Shouldering large urns of water came to mind. I didn't want to detract from the spawn tower by creating something taller or brighter or more colorful so the fountain statues had to be short. I cut some shapes and twisted them around, experimenting, and occasionally would leave the keyboard and try some poses myself, in real life, to try to figure out what sort of configuration to make the statues into. One of the ideas I had for a background support structure was a water fountain with a statue, or statues, that were holding the water source for the fountain. This gave me some confidence to try a third statue. I had already successfully created two statues, "The Archer" and "The Guardian" using MoreBlocks' circular saw and the screwdriver. Lay down some shapes and improvise as I go - that is about as detailed as my plans usually get in the beginning. I still didn't know what to create, exactly, but several ideas were starting to form in my thoughts. I excavated the tower grounds to reshape the land and laid down yellow wool circles and lines for roughing in sizes and locations of the background support structures. To do that, I thought I would create background support structures at various levels to to break-up the sudden drop from the hill, down the shear wall, to the spawn tower's grounds. Since I wouldn't be able to make the tower grounds to flow with the land, I tried to think of ways to make the grounds blend into the hill or at least make the transition look less harsh. With the other players building so close it was becoming less and less likely that there would be space to smooth out the cut in the hill so the spawn tower grounds would flow with the land. The spawn tower was already cutting into the side of the hill. The spawn point was set on the lower side of a large hill. Some structures were built right up to the edge of the Area protection. ![]() So I focused on creating the tower first hoping that however the tower turned out to look like would give me inspiration for what to do with the ground around it.Īs I worked on constructing the tower, players were creating more and more builds very close to spawn. As for the land surrounding the tower - I had no clue. I had a rough idea of the general shape and structure of what I wanted to create for the spawn building. I was able to set Area protection 50m x 100m x 50m with the spawn point in the horizontal center before any more players built too close. If builders depend on WorldEdit too heavily, they will never learn to sculpt in Minetest.Īt the beginning of the tower's construction, the server was so new that the spawn point had not been protected yet. WorldEdit is a very powerful tool but lacks finesse. That means every block was dug and placed by hand which achieved greater control over the various detailing aspects of the project. I was granted the "creative" priv which greatly helped with construction but I do not have "WorldEdit" privs. Flowing water fit well with the concept of using curves and water gave me the idea to use blue as a prominent color for the build. I have been studying how to create round builds and experimenting with curvy designs. That left a lot of design options wide open for me to explore. When I asked what style he had in mind he said, "something open air with water". I was recently asked by "IhrFussel" to build a spawn house on his new Minetest server, "IhrFussel's Server". ![]()
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